ReShade then hands over all communication to the actual rendering API (black arrows). Here's where ReShade comes in: by acting as the rendering API interface, the game thinks it's communicating with the API, when in fact it is communicating with ReShade. by replacing 3D models, textures and shaders. To customize the game content, one could modify the game itself, e.g. On Windows, the most common rendering APIs are DirectX, OpenGL and Vulkan. How does ReShade work?Įvery game has to communicate with a so-called rendering API in order to display its content. It is developed by the one and only Patrick Mours. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. ReShade is a generic post-processing injector for games and video software developed by crosire.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |